YUCHEN JIANGGAME DESIGN / FILM / PHOTOGRAPHY
DESIGNER / FILMS AND ART MINORSELECTED WORK

YuchenJiang.

makes choices,
images and ideas
playable.

MOVING IMAGE / INDEPENDENT PRODUCTION01 / 05
FLASHBACK / FILM & STILLS
EXPLORE PROJECTS ↓
Systems, stories & visual perception.YUCHEN JIANG / PORTFOLIO
SELECTED PROJECTS

Choose a project.
Explore the thinking.

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01 / 11 — Resonant Team

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Resonant Team game cover
GAME DESIGN / COOPERATIVE TABLETOP

Resonant Team

Four players are stranded on a space station with a broken communication system.

Exhibited at Unusual Games for Unusual People · December 2025

FILM, PHOTOGRAPHY & NARRATIVE

A designer’s eye.
A filmmaker’s sense of time.

A minor in films and art adds another lens to game design: what we show, what we withhold, and how an experience unfolds.

MOVING IMAGE / 00:33 / INDEPENDENT PRODUCTION
01 / MOVING IMAGE

Two frames.
One unfolding moment.

Two actions share the screen. Similar framing makes their differences visible; simultaneous movement lets the viewer compare rhythm, color and transformation.

This moving-image work was created entirely by Yuchen Jiang.

FRAMING

Directing attention within a scene.

SEQUENCING

Deciding what the viewer or player encounters next.

NARRATIVE PERSPECTIVE

Shaping what someone knows at a given moment.

02 / PHOTOGRAPHY

Light becomes
a trace of time.

In an abstraction exercise, an eight-second exposure records green, blue and purple light trails. Camera movement becomes part of the image-making process.

f/22ISO 4008 seconds
Yuchen Jiang's processed abstraction photograph with green blue and purple light trails
Abstraction / long-exposure photography
ABOUT THE DESIGNER

Yuchen Jiang.

Game designer with a minor in films and art.
Exploring systems, narrative and visual perception.

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