
Resonant Team
Four players are stranded on a space station with a broken communication system.
makes choices,
images and ideas
playable.

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Four players are stranded on a space station with a broken communication system.
A minor in films and art adds another lens to game design: what we show, what we withhold, and how an experience unfolds.
Two actions share the screen. Similar framing makes their differences visible; simultaneous movement lets the viewer compare rhythm, color and transformation.
This moving-image work was created entirely by Yuchen Jiang.
Directing attention within a scene.
Deciding what the viewer or player encounters next.
Shaping what someone knows at a given moment.
In an abstraction exercise, an eight-second exposure records green, blue and purple light trails. Camera movement becomes part of the image-making process.

Game designer with a minor in films and art.
Exploring systems, narrative and visual perception.