Play begins
with a question.
Designing choices.
Through play, film and photography.
The rules we create.
The choices we make.
The experiences we share.
A game designer with a minor in films and art. Yuchen Jiang’s work brings together playable systems, moving images and photography — exploring how choices, framing and timing shape an experience.
Resonant
Team
Four players. Four limitations. One shared goal. What happens when no one has the whole picture?
You know the task.
You cannot say it.
The Mute reads the task privately, then uses only gestures to pass it to the next player.
Select each role to follow the signal. Only the preceding player can pass you information.
A task, step by step.
Simple components and arrows show what happens during play.
View animated rule explanation +
Watch information move from the task reader to the performer. Animation respects reduced-motion settings.

Unusual Games
for Unusual People
Resonant Team was included in an exhibition from the Department of Philosophy and the Division of Games. The exhibition text credits Yuchen Jiang as the designer.
“Success feels earned not through mastery, but through trust, patience, and creative problem-solving.”Hao Yan / exhibition response
Can a limitation become
the reason people cooperate?
Shadow
Fighter
A solo arena, seven opponents, and a balance between tactical choice and chance. Small rule changes reshape the entire fight.
1 damage blocked.
The early defense idea reduced damage by one point. Its rare trigger offered too little payoff.
A simplified illustration of the documented defense iteration. This is not the full game.
A round, made visible.
Simple components and arrows show what happens during play.
View animated rule explanation +
Compare the original defense idea with the revised payoff. Animation respects reduced-motion settings.
When a defense is rare,
how much should it matter?
A designer’s eye.
A filmmaker’s sense of time.
A minor in films and art adds another lens to game design: what we show, what we withhold, and how an experience unfolds.
Two frames.
One unfolding moment.
Two actions share the screen. Similar framing makes their differences visible; simultaneous movement lets the viewer compare rhythm, color and transformation.
This moving-image work was created entirely by Yuchen Jiang.
Directing attention within a scene.
Deciding what the viewer or player encounters next.
Shaping what someone knows at a given moment.
Light becomes
a trace of time.
In an abstraction exercise, an eight-second exposure records green, blue and purple light trails. Camera movement becomes part of the image-making process.

Selected works.
Design systems at the center.
Visual craft around them.
Yuchen Jiang.
Game designer with a minor in films and art.
Exploring systems, narrative and visual perception.



